Apologies for the recent dip in output. Life has a tendency to crop up on you sometimes, and the little time I have been able to devote to writing was done so in response to a request for an opinion piece for Gamasutra regarding the state of amateur and indie game development in Japan.
[Nikkei reporter Shin Kiyoshi] points out that the burgeoning amateur and indie development scene is helping push the creativity and competitive edge of the U.S. market to an extent that pushes Japan's own industry even further behind the curve. And Kiyoshi is certainly not the only one to have noticed this; more and more Japanese pundits and developers are, sometimes with only basic grumbling acceptance, noticing the growing gap between the two cultures.
And though there is some amateur game development in Japan, it is almost negligible: it certainly isn't allowed to encroach upon the established industry thinking that once made Japan a great nation of video gaming but is increasingly turning it towards mediocrity and obsolescence, save for a single digit number of exceptions.
Read the full article here on Gamasutra or here on GameSetWatch.