tag:blogger.com,1999:blog-32650776.post4373571529920704433..comments2024-03-28T18:18:01.176+09:00Comments on Japanmanship: A new toyUnknownnoreply@blogger.comBlogger13125tag:blogger.com,1999:blog-32650776.post-71849097986772966142009-02-08T08:04:00.000+09:002009-02-08T08:04:00.000+09:00Max is wonderful for modelling. Intuitive and all ...Max is wonderful for modelling. Intuitive and all in the same place. Also using polyboost makes everything better. Maya lacks of simple things and it's all scattered around. If you don't have a plugin called Nex, you're screwed. Maya is good in everything else thoughAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-32650776.post-21282329783131140122007-10-29T14:17:00.000+09:002007-10-29T14:17:00.000+09:00Aside from being able to insert edge loops, I pers...Aside from being able to insert edge loops, I personally find Maya clunky as hell. At very least Max's help file is actually useful beyond telling you; "You will find this feature useful IF you are an experienced user.".<BR/><BR/>I liken the difference in interface to such; <BR/><BR/>Max is like constipation. You click on something and it brings up all your attributes in a very small area that you need to peer in and poke around.<BR/><BR/>Maya is like diarrhea. You click on something and it spews stuff anywhere there's an available space.<BR/><BR/>Different strokes for different folks of course. But for me Maya has been less than impressive since day one.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-32650776.post-52217844570707998092007-03-19T23:35:00.000+09:002007-03-19T23:35:00.000+09:00In 8.5 they really are, well, moreso than previous...In 8.5 they really are, well, moreso than previously, with the added bonus of customisation in that area. Nice!JC Barnetthttps://www.blogger.com/profile/00122980021264683075noreply@blogger.comtag:blogger.com,1999:blog-32650776.post-62406561274628665922007-03-18T19:49:00.000+09:002007-03-18T19:49:00.000+09:00Thanks for your answers mate. From what I can see,...Thanks for your answers mate. From what I can see, Autodesk is doing a nice job with Maya by adding some professional tools. Nice.<BR/><BR/>They just need to start making Maya's menus a bit more user friendly and it would be almost perfect.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-32650776.post-83382857387208527762007-03-16T00:56:00.000+09:002007-03-16T00:56:00.000+09:00Weird talking about this on the Japanmanship blog,...Weird talking about this on the Japanmanship blog, but here goes:<BR/><BR/>- Keeping vertexes, polygons and edges selections on while working with e.g. materials?<BR/><I>No. unfortunatly, it still loses the selections. :(</I><BR/><BR/>- Snapping tools still very primitive (specially with UVs where they are pretty much useless)?<BR/><I>Work the same as before.</I><BR/><BR/>- Useless grid? Does it automatically resize its size when zooming in and out?<BR/><I>No. Never did if I remember correctly.</I><BR/><BR/>- Select elements within one polymesh?<BR/><I>You mean.. like.. faces or vertices? Of course. Autodesk also added a fantastic combine / seperate function. So even if you have combined two polyobjects you can seperate them even after history is deleted. Great stuff.</I><BR/><BR/>- Automatic Pivot point alignment with vertexes, polygons and edges?<BR/><I>Not automatic, but they added a way to change the pivot to align to edges which is very helpful.</I><BR/><BR/>- Any kind of nice automatic UV mapping tools? Pelt mapping like perhaps?<BR/><I>Autodesk added a much needed UV unfolder. The automatic mapping works very similar to pelt mapping from what I understand.</I><BR/><BR/>Cheers,<BR/>Fredrik "still too lazy to create an account" SAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-32650776.post-26635096361113121712007-03-15T02:03:00.000+09:002007-03-15T02:03:00.000+09:00I have used Maya for the last 3 years and I still ...I have used Maya for the last 3 years and I still don't quite like it as much as Max. I'm still on version 7.0 and although I've seen videos of the latest version, it seems it still lacks some basic stuff. Has Autodesk made any modifications to Maya 8.5 regarding:<BR/><BR/>- Keeping vertexes, polygons and edges selections on while working with e.g. materials?<BR/><BR/>- Snapping tools still very primitive (specially with UVs where they are pretty much useless)?<BR/><BR/>- Useless grid? Does it automatically resize its size when zooming in and out?<BR/><BR/>- Select elements within one polymesh?<BR/><BR/>- Automatic Pivot point alignment with vertexes, polygons and edges?<BR/><BR/>- Any kind of nice automatic UV mapping tools? Pelt mapping like perhaps?<BR/><BR/>In all fairness, Max & Maya are very different programs and have different ways of doing things. The more technical people might find Maya to be not very precise and the more artistic will definitely like Maya's workflow.<BR/><BR/>Note: I do like Hypershade in Maya and its node tree view of materials (Max should definitely have it).Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-32650776.post-55934039164491916762007-03-14T13:51:00.000+09:002007-03-14T13:51:00.000+09:00Anon #2 (comment #4), cheers, I hadn't seen that y...Anon #2 (comment #4), cheers, I hadn't seen that yet. Much obliged!JC Barnetthttps://www.blogger.com/profile/00122980021264683075noreply@blogger.comtag:blogger.com,1999:blog-32650776.post-16435905946323139712007-03-14T00:43:00.000+09:002007-03-14T00:43:00.000+09:00I really need to cut down on the comma (mis)usage....I really need to cut down on the comma (mis)usage.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-32650776.post-34435372204327644122007-03-14T00:42:00.000+09:002007-03-14T00:42:00.000+09:00I used to love interactive creation in Max and hat...I used to love interactive creation in Max and hated how everything appears at the origin in Maya, but these days I'm quite fond of just pressing a button and having a cube. I've also learnt a fair bit of MEL to write exporters and a couple of simple function (inserting points into EP curves for example, which is lacking in Maya 8 for some reason, and insert knot doesn't take care of it) so customising the interface is less of a pain in the arse as it was when I started using Maya.<BR/><BR/>The only thing that really bothers me about Maya is that it's slow. Most of the time it's ok, but on both computers I've used it on, the menus and dialogue boxes are slow to appear, and some of the functions are also very slow. I think some of the problems are caused by MEL, as most of the program is written in MEL afaik. Also, the new polygon tools are good, but not as fast as MJPolyTools. Insert edge loop is great though, and being able to insert multiple loops is wonderful.<BR/><BR/>There are plenty of other little things that irritate me about Maya, but these days I've learned to accept it and can pretty much do everything I could in Max.<BR/><BR/>YMLLAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-32650776.post-4996567941383064222007-03-13T22:58:00.000+09:002007-03-13T22:58:00.000+09:00In the create / polygons menu, uncheck interactive...In the create / polygons menu, uncheck interactive creation and you'll have Maya's way of making things back.<BR/><BR/>Cheerio!<BR/>Fredrik "too lazy to create an account" SAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-32650776.post-21566386195902263932007-03-13T21:36:00.000+09:002007-03-13T21:36:00.000+09:00Personally, I loved 3DStudio MAX. I used pirated v...Personally, I loved 3DStudio MAX. I used pirated version up until 5.0 (I think) and as I have rejected piracy I haven't used it ever since.<BR/><BR/>Now I use Blender for my rare cases of 3D creativity eruptions and I love it. <BR/><BR/>Never really got to like Maya, though.Bartshttps://www.blogger.com/profile/01216735685905305630noreply@blogger.comtag:blogger.com,1999:blog-32650776.post-31793003606619062782007-03-13T19:55:00.000+09:002007-03-13T19:55:00.000+09:00Try XSI, man...Try XSI, man...Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-32650776.post-81805174566953314172007-03-13T19:16:00.000+09:002007-03-13T19:16:00.000+09:00I hear you, MAX is the devil. I had a Digital Gra...I hear you, MAX is the devil. I had a Digital Graphics course in uni, and the software we had to work with was MAX. I got so frustrated that I ended up "cheating" by modeling everything in Maya and then export it as .obj, import it into MAX, apply the textures and then saving it as a MAX file.<BR/><BR/>Haven't tested Maya 8.5 yet, but I do believe you can use the standard Maya primitive creation. Just go and search through the settings.Anonymousnoreply@blogger.com