tag:blogger.com,1999:blog-32650776.post204596105383580117..comments2024-03-29T16:46:19.227+09:00Comments on Japanmanship: Emotional DesignUnknownnoreply@blogger.comBlogger13125tag:blogger.com,1999:blog-32650776.post-80792617558128867662009-04-16T17:39:00.001+09:002009-04-16T17:39:00.001+09:00JAFカートライセンスの資格 情報 一覧JHFパラグライディング技能証の資格 情報 一覧
JHFハ...<A HREF="http://www.ttrryy110.com/sikaku/13-01.html" REL="nofollow">JAFカートライセンスの資格 情報 一覧</A><A HREF="http://www.ttrryy110.com/sikaku/13-02.html" REL="nofollow">JHFパラグライディング技能証の資格 情報 一覧</A> <br /><A HREF="http://www.ttrryy110.com/sikaku/13-03.html" REL="nofollow">JHFハンググライディング技能証の資格 情報 一覧</A> <br /><A HREF="http://www.ttrryy110.com/sikaku/13-04.html" REL="nofollow">エアロビックダンスエクササイズインストラクターの資格 情報 一覧</A> <br /><A HREF="http://www.ttrryy110.com/sikaku/13-05.html" REL="nofollow">オートレース選手の資格 情報 一覧</A> <br /><A HREF="http://www.ttrryy110.com/sikaku/13-06.html" REL="nofollow">プロゴルファーの資格 情報 一覧</A> <br /><A HREF="http://www.ttrryy110.com/sikaku/13-07.html" REL="nofollow">スキー指導員の資格 情報 一覧</A> <br /><A HREF="http://www.ttrryy110.com/sikaku/13-08.html" REL="nofollow">スクーバダイビングの資格 情報 一覧</A> <br /><A HREF="http://www.ttrryy110.com/sikaku/13-09.html" REL="nofollow">スポーツプログラマーの資格 情報 一覧</A> <br /><A HREF="http://www.ttrryy110.com/sikaku/13-10.html" REL="nofollow">スポーツ指導者の資格 情報 一覧</A> <br /><A HREF="http://www.ttrryy110.com/sikaku/13-11.html" REL="nofollow">トレーニング指導士の資格 情報 一覧</A> <br /><A HREF="http://www.ttrryy110.com/sikaku/13-12.html" REL="nofollow">フィッシング海上安全指導員の資格 情報 一覧</A> <br /><A HREF="http://www.ttrryy110.com/sikaku/13-13.html" REL="nofollow">フォークダンス指導者の資格 情報 一覧</A> <br /><A HREF="http://www.ttrryy110.com/sikaku/13-14.html" REL="nofollow">プロボウラーの資格 情報 一覧</A> <br /><A HREF="http://www.ttrryy110.com/sikaku/13-15.html" REL="nofollow">ライフセーバーの資格 情報 一覧</A> <br /><A HREF="http://www.ttrryy110.com/sikaku/13-16.html" REL="nofollow">騎手(日本中央競馬会)の資格 情報 一覧</A> <br /><A HREF="http://www.ttrryy110.com/sikaku/13-17.html" REL="nofollow">競艇選手の資格 情報 一覧</A> <br /><A HREF="http://www.ttrryy110.com/sikaku/13-18.html" REL="nofollow">競輪選手の資格 情報 一覧</A> <br /><A HREF="http://www.ttrryy110.com/sikaku/13-19.html" REL="nofollow">空手公認審判員 空手公認指導員の資格 情報 一覧</A> <br /><A HREF="http://www.ttrryy110.com/sikaku/13-20.html" REL="nofollow">水泳指導管理士の資格 情報 一覧</A> <br /><A HREF="http://www.ttrryy110.com/sikaku/13-21.html" REL="nofollow">調教師(日本中央競馬会)の資格 情報 一覧</A> 資格 情noreply@blogger.comtag:blogger.com,1999:blog-32650776.post-67881790331249474992009-04-16T17:39:00.000+09:002009-04-16T17:39:00.000+09:00JAFカートライセンスの資格 情報 一覧JHFパラグライディング技能証の資格 情報 一覧
JHFハ...<A HREF="http://www.ttrryy110.com/sikaku/13-01.html" REL="nofollow">JAFカートライセンスの資格 情報 一覧</A><A HREF="http://www.ttrryy110.com/sikaku/13-02.html" REL="nofollow">JHFパラグライディング技能証の資格 情報 一覧</A> <br /><A HREF="http://www.ttrryy110.com/sikaku/13-03.html" REL="nofollow">JHFハンググライディング技能証の資格 情報 一覧</A> <br /><A HREF="http://www.ttrryy110.com/sikaku/13-04.html" REL="nofollow">エアロビックダンスエクササイズインストラクターの資格 情報 一覧</A> <br /><A HREF="http://www.ttrryy110.com/sikaku/13-05.html" REL="nofollow">オートレース選手の資格 情報 一覧</A> <br /><A HREF="http://www.ttrryy110.com/sikaku/13-06.html" REL="nofollow">プロゴルファーの資格 情報 一覧</A> <br /><A HREF="http://www.ttrryy110.com/sikaku/13-07.html" REL="nofollow">スキー指導員の資格 情報 一覧</A> <br /><A HREF="http://www.ttrryy110.com/sikaku/13-08.html" REL="nofollow">スクーバダイビングの資格 情報 一覧</A> <br /><A HREF="http://www.ttrryy110.com/sikaku/13-09.html" REL="nofollow">スポーツプログラマーの資格 情報 一覧</A> <br /><A HREF="http://www.ttrryy110.com/sikaku/13-10.html" REL="nofollow">スポーツ指導者の資格 情報 一覧</A> <br /><A HREF="http://www.ttrryy110.com/sikaku/13-11.html" REL="nofollow">トレーニング指導士の資格 情報 一覧</A> <br /><A HREF="http://www.ttrryy110.com/sikaku/13-12.html" REL="nofollow">フィッシング海上安全指導員の資格 情報 一覧</A> <br /><A HREF="http://www.ttrryy110.com/sikaku/13-13.html" REL="nofollow">フォークダンス指導者の資格 情報 一覧</A> <br /><A HREF="http://www.ttrryy110.com/sikaku/13-14.html" REL="nofollow">プロボウラーの資格 情報 一覧</A> <br /><A HREF="http://www.ttrryy110.com/sikaku/13-15.html" REL="nofollow">ライフセーバーの資格 情報 一覧</A> <br /><A HREF="http://www.ttrryy110.com/sikaku/13-16.html" REL="nofollow">騎手(日本中央競馬会)の資格 情報 一覧</A> <br /><A HREF="http://www.ttrryy110.com/sikaku/13-17.html" REL="nofollow">競艇選手の資格 情報 一覧</A> <br /><A HREF="http://www.ttrryy110.com/sikaku/13-18.html" REL="nofollow">競輪選手の資格 情報 一覧</A> <br /><A HREF="http://www.ttrryy110.com/sikaku/13-19.html" REL="nofollow">空手公認審判員 空手公認指導員の資格 情報 一覧</A> <br /><A HREF="http://www.ttrryy110.com/sikaku/13-20.html" REL="nofollow">水泳指導管理士の資格 情報 一覧</A> <br /><A HREF="http://www.ttrryy110.com/sikaku/13-21.html" REL="nofollow">調教師(日本中央競馬会)の資格 情報 一覧</A> 資格 情noreply@blogger.comtag:blogger.com,1999:blog-32650776.post-90017350215015166812008-05-05T15:53:00.000+09:002008-05-05T15:53:00.000+09:00Some companies, like Capcom have certainly got the...Some companies, like Capcom have certainly got the technology to do what even a number of Western developers wish they could. <BR/><BR/>They've got the real gamut as far as realism and style goes. I mean, come on, from Phoenix Wright to Dead Rising/Lost Planet to Okami, they've done just about everything.<BR/><BR/>When your target is realistic, thankfully, everyone has familiarity with reality(I at least hope so.) Look outside if you're wondering how something is supposed to lock.<BR/><BR/>For something offbeat like Wind Waker, Okami, No More Heroes, every little last object has to be contorted to the game world's reality. Some people just can't imagine that. <BR/><BR/>It doesn't feel too terribly hard to get players to suspend their disbeliefs in the name of fun, but then having just one thing off can get the player to re-suspend it. <BR/><BR/>Also, it seems like sparking players' imaginations is a goal considered by Japanese developers. Talking to a friend of mine who's almost been in the industry as I have been alive, he's bumped into very few Americans who even considered the possibility.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-32650776.post-11139190671400931312008-04-17T20:47:00.000+09:002008-04-17T20:47:00.000+09:00here's first anonymous again@jc barnet:I don't th...here's first anonymous again<BR/><BR/>@jc barnet:<BR/><BR/>I don't think we will cross the uncanny valley, at least not in the near future. Humans are just too damn good at analyzing facial expressions. If somethings off, subconsciously we notice it immediately.<BR/><BR/>Sure, the Heavy Rain demo was technically impressive, but that actress was creepy as hell. JC, are you sure you didn't just watch a blurry youtube clip of it?<BR/><BR/>Go to gametrailers.com and watch it in full screen HD quality and take a good look at her face... if that isn't creepy and "wrong", then I don't know what is. <BR/><BR/>But then again, to each his own...<BR/>I just think that future is more something like the TF2 "meet the heavy guy" clip.<BR/><BR/>There's a reason why the first Final Fantasy movie, Polar Express and lately Beowulf had less than stellar success, while Pixar on the other hand is printing money.<BR/><BR/>My $0.02Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-32650776.post-19617543624042562682008-04-15T09:10:00.000+09:002008-04-15T09:10:00.000+09:00Heh, what a strange tangent! :)Just because we've ...Heh, what a strange tangent! :)<BR/><BR/>Just because we've reached the uncanny valley is no reason to stop progress, if we are ever to break through it. And realism definitely has a place in video games, my points being, maybe not always, everywhere, all the time.<BR/><BR/>And for what it's worth, I think Heavy Rain looks stunning. I'm very interested to see the final product!JC Barnetthttps://www.blogger.com/profile/00122980021264683075noreply@blogger.comtag:blogger.com,1999:blog-32650776.post-78094248972604824462008-04-15T02:05:00.000+09:002008-04-15T02:05:00.000+09:00Yes, it is. I do not wish to reveal my inside iden...Yes, it is. I do not wish to reveal my inside identity as it would be compromising.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-32650776.post-60572544642161700322008-04-14T23:47:00.000+09:002008-04-14T23:47:00.000+09:00It's quite hard too recognize whether an anonymous...It's quite hard too recognize whether an anonymous comment comes from an insider.<BR/>I really hoped they'd put some more work into it.Tadashi Oshimahttps://www.blogger.com/profile/02573884218752812005noreply@blogger.comtag:blogger.com,1999:blog-32650776.post-82186466186027812092008-04-14T23:39:00.000+09:002008-04-14T23:39:00.000+09:00I am an insider and may have seen stuff not availa...I am an insider and may have seen stuff not available to the general public. Or it could be difference of opinion.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-32650776.post-15763029780750675092008-04-14T22:21:00.000+09:002008-04-14T22:21:00.000+09:00I talked about the tech demo from E3 2006.There is...I talked about the tech demo from E3 2006.<BR/>There isn't any newer footage from what I know.Tadashi Oshimahttps://www.blogger.com/profile/02573884218752812005noreply@blogger.comtag:blogger.com,1999:blog-32650776.post-72150608132451302512008-04-14T21:39:00.000+09:002008-04-14T21:39:00.000+09:00I have seen some Heavy Rain footage and thought th...I have seen some Heavy Rain footage and thought the art looked extremely good.<BR/><BR/>The gameplay though, was basically the same as Dragon's Lair published as a laserdisc game in the early 1980s.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-32650776.post-78553067348779230432008-04-14T04:19:00.000+09:002008-04-14T04:19:00.000+09:00@anonymousI thought the Heavy Rain just sucked des...@anonymous<BR/>I thought the Heavy Rain just sucked design-wise.<BR/>Unrefined motion capturing, arthritic hands and an unsympathic actress in a boring "love story gone wrong" setting. This are points that could be avoided and aren't limited by the technology available.<BR/><BR/>Personally, I'm still waiting for good cellshading. Gradients in textures, lines drawn on the textures that should be rendered instead, lightmaps with a too low highlight threshold and inadequate animation are all things that I often see in cellshaded games. They don't really look as if they were drawn.<BR/>Most developers even try to cheat by using retouched cell-shaded assets for PR just so that the actual difference isn't as huge.<BR/><BR/>Also, I absolutely derailed again.Tadashi Oshimahttps://www.blogger.com/profile/02573884218752812005noreply@blogger.comtag:blogger.com,1999:blog-32650776.post-9559600850238900282008-04-14T01:49:00.000+09:002008-04-14T01:49:00.000+09:00Another reason why we should stop pursuing photore...Another reason why we should stop pursuing photorealism is that we're coming closer and closer to the Uncanny Valley.<BR/><BR/>The "Heavy Rain" by Quantic Dream might be an indication where the next generation of games might go and I for one, find those talking corpses quite disturbing.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-32650776.post-37472626826204051262008-04-13T22:19:00.000+09:002008-04-13T22:19:00.000+09:00I've read in more than one place that the Japanese...I've read in more than one place that the Japanese come from a cultural background where stylized art had as much or more emphasis than the written word, which explains the mainstream popularity of manga there (whereas Western cultures still see "comic books" as media for children and nerds). I guess it follows that they'd make games (e.g. Otogi, Katamari) that would have intentionally-unrealistic style. I never thought about how they'd be intended to evoke something, though.<BR/><BR/>Outside of Japan, the only place I've consistently seen unconventional (or at least non-realistic) art style is online. Flash games, indy games, odd little things you virally distribute to friends after reading about them on a webcomic or gamer blog.Anonymousnoreply@blogger.com